﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.Numerics;
using Gameplay.PVE.Survivor;
using OWL.Rendering.HRP;
using UnityEditor;
using UnityEngine;
using Yoozoo.HRP.Runtime;
using Vector3 = UnityEngine.Vector3;

[CustomEditor(typeof(MapFogBlock))]
public class MapFogBlockInspector : Editor
{
    private MapFogBlock fogData;

    private void OnEnable()
    {
        fogData = target as MapFogBlock;
    }

    public override void OnInspectorGUI()
    {
        /*if (GUILayout.Button("生成"))
        {
            fogData.Rebuild(Vector3.zero);
        }*/
        base.OnInspectorGUI();
    }
}